So who are we?
Chris
As the main member of the consultant team at 16bit, Chris has a ton to bring to the table when it comes to supporting your project. As an avid gamer, he’s not only working in the industry, but playing it too.
The last two decades have been a pretty wild ride. I’ve been involved with Video Game projects of all shapes, sizes and scopes. From small indie teams of two or three, all the way up to some of the biggest IPs on this planet. From the streets of San Paro to Star Wars - I’ve seen what success looks like, but I’ve also felt the pains of failure. The one thing I’ve learned (as cheesy as it sounds) is that both of these are equally important. Failure gives you pause, but also presents some of the most important lessons. Paying attention to failure means you can grow - and how you pay attention defines how quickly that growth is realised. Success is always easier, but it’s important to analyse that success in the same way.
I’ve held positions in all manner of areas of development and publishing alike. From Development Director to Community Manager and many others in between, I’ve applied similar outlooks to every role.
Some titles Chris has worked on include:
Battlefield 3/4/1/V
Star Wars Battlefront 1/2
Star Wars: The Old Republic
Mirrors Edge Catalyst
APB
Lord of the Rings Online
Dungeons & Dragons Online
Sim City
The Sims
Burnout Paradise
Rocket Arena
Kingdom Two Crowns
Sable
Colin McRae Rally